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Elite dangerous 2.2 changelog
Elite dangerous 2.2 changelog











elite dangerous 2.2 changelog elite dangerous 2.2 changelog

This allows multicrew ships to have two fighters active at a time. The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using the NPC crew. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction. They also have access to two “quick slot” fire buttons, in addition to normal fire groups, that they can customize with modules, allowing them more options for activating weapons and scanners.įurthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. Using a third person interface, they control a reticule that all turrets within their arc will automatically follow giving them an improved spatial awareness and easy control of all turreted weapons. They do not need to jump between turret views though. The gunner role allows a crewmember to take control of all turreted weapons on the ship. The helm also retains control over distribution of power, navigation, and synthesis. Players can also simply come along for the ride, either for fun or to learn from more experienced players. There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship. The ship's owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. The current Multicrew roles available are Helm, Gunner, and Fighter Con. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to their previous ship and location, making the whole affair a very friendly, drop in – drop out procedure. When joining a crew, a Commander will exit their current vessel and transfer to the multicrew vessel, regardless of distance. Commanders looking to play as crew members either accept direct invites or activate a new “looking for ship” feature, which will automatically place them as crew on a suitable vessel with multicrew access allowed, making the process quick and painless. We want to make it as easy as possible to start having fun on a multicrew ship." Īs long as their ship has enough seats (different ships have different multicrew capabilities) a Commander can directly invite players or can set their vessel to allow multicrew access. Lead Designer Sandro Sammarco explains: "Fundamentally, Multicrew is about having fun with friends, so we want to make sure there are as few barriers to enjoying this feature as possible, starting with the crew formation process. 2.4 Additional Multicrew Benefits and Rules.













Elite dangerous 2.2 changelog