
Before going to revive, ask the soldier for relevant information: where he is, who killed him, with what, if they are behind cover. He will have immediately enough health to sprint and have normal vision. If under attack, do a "speed revive": drop a field dressing on the body before reviving. Assets with thermal imaging can see through normal smoke, use the squad leader’s or a sniper’s colored smoke instead. If attacked from beyond grenade range, throw smoke grenades, preferably between the enemy and the body to avoid hindering allies or allowing the enemy to approach undetected.
Healing wounded soldiers, watching the back entrance, going into the fight (if you have an adequate weapon) or running away and laying low are sometimes better options. Critically wounded soldiers can stay 5 minutes on the ground without dying.
Preferably revive when the area is cleared or the enemy is reloading, distracted or suppressed. Revived soldiers have 9% health (blurry, black and white vision) and need immediate healing. Soldiers can call for medic, reappearing on the map for a short time. Look at the map to see recently critically wounded soldiers. Do not use the call for medic key unless necessary because enemies can hear it. If you and the wounded soldier are using PRMumble, have him guide you to his body by repeatedly saying something (such as "medic" or "over here"). Staircases and slopes on hills are particularly annoying: push the body down until the ground is even or resuscitate above the body or kit to make it jump up the slope and quickly use the epipen before the body stops moving. Dropping a field dressing on a body will move it even more. Use resuscitate (sometimes several times in a row) to push the body away. Sometimes this will not work because the body is ‘stuck’ on the ground or surroundings. Can be used in any position (if you are close enough). Use the epipen on the soldier with left click, aiming at his lower abdomen. German Army: G36 with magnified optics (alt: with reflex sights). IDF: M4A1 with blue-tinted reflex sights (alt: with normal reflex sights). Britain: L85A2 (alt: with reflex sights). Weapon (all weapons are iron sights unless specified alternative kits are in parentheses). Thermal imaging will see through this smoke. Smoke grenade (x4): AN-M83 for BLUFOR, RGD-2 for OPFOR. Field dressing (x12): used to heal 25% of a soldier’s or a medic’s health. As of v0.966, medics can no longer use it to heal themselves Epipen (x10): used to revive critically wounded soldiers. Resuscitate: used to untangle critically wounded soldiers from the ground or surroundings. Healing and reviving methods are the same however. Note that the Insurgent faction does not have a medic kit, instead it has a civilian collaborator kit which behaves quite differently from the conventional medic.